Mercurial > lbo > hg > leveldb-rs
view src/types.rs @ 92:05da3cfbbcbc
Remove unused import in types
author | Lewin Bormann <lbo@spheniscida.de> |
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date | Sat, 03 Sep 2016 21:26:35 +0200 |
parents | 89810ac42bd1 |
children | caebfb52b1eb |
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use std::cmp::Ordering; pub enum ValueType { TypeDeletion = 0, TypeValue = 1, } /// Represents a sequence number of a single entry. pub type SequenceNumber = u64; #[allow(dead_code)] pub enum Status { OK, NotFound(String), Corruption(String), NotSupported(String), InvalidArgument(String), IOError(String), } /// Trait used to influence how SkipMap determines the order of elements. Use StandardComparator /// for the normal implementation using numerical comparison. pub trait Comparator: Copy { fn cmp(&self, &[u8], &[u8]) -> Ordering; } #[derive(Clone, Copy, Default)] pub struct StandardComparator; impl Comparator for StandardComparator { fn cmp(&self, a: &[u8], b: &[u8]) -> Ordering { a.cmp(b) } } pub struct Range<'a> { pub start: &'a [u8], pub limit: &'a [u8], } /// An extension of the standard `Iterator` trait that supports some methods necessary for LevelDB. /// This works because the iterators used are stateful and keep the last returned element. /// /// Note: Implementing types are expected to hold `!valid()` before the first call to `next()`. pub trait LdbIterator: Iterator { // We're emulating LevelDB's Slice type here using actual slices with the lifetime of the // iterator. The lifetime of the iterator is usually the one of the backing storage (Block, // MemTable, SkipMap...) // type Item = (&'a [u8], &'a [u8]); /// Seek the iterator to `key` or the next bigger key. If the seek is invalid (past last /// element), the iterator is reset() and not valid. fn seek(&mut self, key: &[u8]); /// Resets the iterator to be `!valid()` again (before first element) fn reset(&mut self); /// Returns true if `current()` would return a valid item. fn valid(&self) -> bool; /// Return the current item. fn current(&self) -> Option<Self::Item>; /// Go to the previous item. fn prev(&mut self) -> Option<Self::Item>; fn seek_to_first(&mut self) { self.reset(); self.next(); } }