leveldb
include
leveldb
options.h
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
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#define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
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#include <stddef.h>
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namespace
leveldb
{
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class
Cache;
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class
Comparator;
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class
Env;
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class
FilterPolicy;
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class
Logger;
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class
Snapshot;
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// DB contents are stored in a set of blocks, each of which holds a
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// sequence of key,value pairs. Each block may be compressed before
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// being stored in a file. The following enum describes which
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// compression method (if any) is used to compress a block.
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enum
CompressionType
{
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// NOTE: do not change the values of existing entries, as these are
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// part of the persistent format on disk.
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kNoCompression
= 0x0,
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kSnappyCompression
= 0x1
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};
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// Options to control the behavior of a database (passed to DB::Open)
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struct
Options
{
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// -------------------
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// Parameters that affect behavior
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// Comparator used to define the order of keys in the table.
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// Default: a comparator that uses lexicographic byte-wise ordering
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//
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// REQUIRES: The client must ensure that the comparator supplied
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// here has the same name and orders keys *exactly* the same as the
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// comparator provided to previous open calls on the same DB.
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const
Comparator
*
comparator
;
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// If true, the database will be created if it is missing.
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// Default: false
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bool
create_if_missing
;
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// If true, an error is raised if the database already exists.
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// Default: false
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bool
error_if_exists
;
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// If true, the implementation will do aggressive checking of the
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// data it is processing and will stop early if it detects any
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// errors. This may have unforeseen ramifications: for example, a
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// corruption of one DB entry may cause a large number of entries to
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// become unreadable or for the entire DB to become unopenable.
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// Default: false
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bool
paranoid_checks
;
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// Use the specified object to interact with the environment,
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// e.g. to read/write files, schedule background work, etc.
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// Default: Env::Default()
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Env
*
env
;
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// Any internal progress/error information generated by the db will
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// be written to info_log if it is non-NULL, or to a file stored
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// in the same directory as the DB contents if info_log is NULL.
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// Default: NULL
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Logger
*
info_log
;
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// -------------------
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// Parameters that affect performance
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// Amount of data to build up in memory (backed by an unsorted log
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// on disk) before converting to a sorted on-disk file.
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//
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// Larger values increase performance, especially during bulk loads.
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// Up to two write buffers may be held in memory at the same time,
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// so you may wish to adjust this parameter to control memory usage.
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// Also, a larger write buffer will result in a longer recovery time
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// the next time the database is opened.
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//
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// Default: 4MB
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size_t
write_buffer_size
;
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// Number of open files that can be used by the DB. You may need to
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// increase this if your database has a large working set (budget
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// one open file per 2MB of working set).
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//
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// Default: 1000
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int
max_open_files
;
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// Control over blocks (user data is stored in a set of blocks, and
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// a block is the unit of reading from disk).
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// If non-NULL, use the specified cache for blocks.
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// If NULL, leveldb will automatically create and use an 8MB internal cache.
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// Default: NULL
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Cache
*
block_cache
;
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// Approximate size of user data packed per block. Note that the
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// block size specified here corresponds to uncompressed data. The
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// actual size of the unit read from disk may be smaller if
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// compression is enabled. This parameter can be changed dynamically.
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//
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// Default: 4K
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size_t
block_size
;
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// Number of keys between restart points for delta encoding of keys.
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// This parameter can be changed dynamically. Most clients should
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// leave this parameter alone.
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//
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// Default: 16
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int
block_restart_interval
;
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// Leveldb will write up to this amount of bytes to a file before
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// switching to a new one.
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// Most clients should leave this parameter alone. However if your
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// filesystem is more efficient with larger files, you could
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// consider increasing the value. The downside will be longer
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// compactions and hence longer latency/performance hiccups.
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// Another reason to increase this parameter might be when you are
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// initially populating a large database.
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//
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// Default: 2MB
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size_t
max_file_size
;
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// Compress blocks using the specified compression algorithm. This
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// parameter can be changed dynamically.
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//
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// Default: kSnappyCompression, which gives lightweight but fast
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// compression.
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//
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// Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz:
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// ~200-500MB/s compression
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// ~400-800MB/s decompression
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// Note that these speeds are significantly faster than most
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// persistent storage speeds, and therefore it is typically never
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// worth switching to kNoCompression. Even if the input data is
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// incompressible, the kSnappyCompression implementation will
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// efficiently detect that and will switch to uncompressed mode.
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CompressionType
compression
;
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// EXPERIMENTAL: If true, append to existing MANIFEST and log files
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// when a database is opened. This can significantly speed up open.
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//
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// Default: currently false, but may become true later.
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bool
reuse_logs
;
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// If non-NULL, use the specified filter policy to reduce disk reads.
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// Many applications will benefit from passing the result of
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// NewBloomFilterPolicy() here.
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//
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// Default: NULL
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const
FilterPolicy
*
filter_policy
;
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// Create an Options object with default values for all fields.
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Options
();
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};
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// Options that control read operations
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struct
ReadOptions
{
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// If true, all data read from underlying storage will be
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// verified against corresponding checksums.
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// Default: false
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bool
verify_checksums
;
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// Should the data read for this iteration be cached in memory?
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// Callers may wish to set this field to false for bulk scans.
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// Default: true
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bool
fill_cache
;
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// If "snapshot" is non-NULL, read as of the supplied snapshot
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// (which must belong to the DB that is being read and which must
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// not have been released). If "snapshot" is NULL, use an implicit
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// snapshot of the state at the beginning of this read operation.
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// Default: NULL
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const
Snapshot
*
snapshot
;
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ReadOptions
()
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: verify_checksums(false),
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fill_cache(true),
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snapshot(NULL) {
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}
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};
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// Options that control write operations
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struct
WriteOptions
{
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// If true, the write will be flushed from the operating system
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// buffer cache (by calling WritableFile::Sync()) before the write
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// is considered complete. If this flag is true, writes will be
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// slower.
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//
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// If this flag is false, and the machine crashes, some recent
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// writes may be lost. Note that if it is just the process that
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// crashes (i.e., the machine does not reboot), no writes will be
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// lost even if sync==false.
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//
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// In other words, a DB write with sync==false has similar
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// crash semantics as the "write()" system call. A DB write
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// with sync==true has similar crash semantics to a "write()"
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// system call followed by "fsync()".
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//
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// Default: false
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bool
sync
;
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WriteOptions
()
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: sync(false) {
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}
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};
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}
// namespace leveldb
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#endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
leveldb::WriteOptions::WriteOptions
WriteOptions()
Definition:
options.h:206
leveldb
Definition:
autocompact_test.cc:11
leveldb::FilterPolicy
Definition:
filter_policy.h:25
leveldb::Options::write_buffer_size
size_t write_buffer_size
Definition:
options.h:83
leveldb::Options::Options
Options()
Definition:
options.cc:12
leveldb::WriteOptions::sync
bool sync
Definition:
options.h:204
leveldb::Cache
Definition:
cache.h:32
leveldb::Options::reuse_logs
bool reuse_logs
Definition:
options.h:147
leveldb::Options::max_file_size
size_t max_file_size
Definition:
options.h:125
leveldb::WriteOptions
Definition:
options.h:187
leveldb::Options::block_restart_interval
int block_restart_interval
Definition:
options.h:113
leveldb::Logger
Definition:
env.h:244
leveldb::CompressionType
CompressionType
Definition:
options.h:23
leveldb::kSnappyCompression
Definition:
options.h:27
leveldb::Options::create_if_missing
bool create_if_missing
Definition:
options.h:45
leveldb::ReadOptions::verify_checksums
bool verify_checksums
Definition:
options.h:165
leveldb::Env
Definition:
env.h:31
leveldb::Options::info_log
Logger * info_log
Definition:
options.h:68
leveldb::Options::block_cache
Cache * block_cache
Definition:
options.h:98
leveldb::ReadOptions
Definition:
options.h:161
leveldb::Options::max_open_files
int max_open_files
Definition:
options.h:90
leveldb::Options::filter_policy
const FilterPolicy * filter_policy
Definition:
options.h:154
leveldb::Options::paranoid_checks
bool paranoid_checks
Definition:
options.h:57
leveldb::Options
Definition:
options.h:31
leveldb::Options::comparator
const Comparator * comparator
Definition:
options.h:41
leveldb::Comparator
Definition:
skiplist_test.cc:17
leveldb::Options::block_size
size_t block_size
Definition:
options.h:106
leveldb::ReadOptions::snapshot
const Snapshot * snapshot
Definition:
options.h:177
leveldb::Options::env
Env * env
Definition:
options.h:62
leveldb::Options::error_if_exists
bool error_if_exists
Definition:
options.h:49
leveldb::ReadOptions::ReadOptions
ReadOptions()
Definition:
options.h:179
leveldb::ReadOptions::fill_cache
bool fill_cache
Definition:
options.h:170
leveldb::kNoCompression
Definition:
options.h:26
leveldb::Snapshot
Definition:
db.h:27
leveldb::Options::compression
CompressionType compression
Definition:
options.h:141
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